throwayohay • 5. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Combined with the -20% Shields and -20% Sublight Speed and. Apr 4, 2019 703 24. They have their own HP - and that too is weak. Go to system you want to build it in. The problem becomes even more severe when you consider defense platforms. 15 votes, 11 comments. Each can be damaged or destroyed. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Showing 1 - 8 of 8 comments. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. Back in 1. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. Destroyers counter corvettes. I don't think defense platforms will single-handedly repulse an enemy fleet. Besides defense stations are bad designed. Assign a normal freshly bought level 1 admiral of your race to a fleet. This page was last edited on 8 December 2022, at 22:04. Please do not ask if it works with <Insert your Mod here> because I likely won't know. . For existing games, you can open the game console[stellaris. Kinetic artillery and neutron launchers is a good mix. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. This can be used on planets and habitats. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. #8. paradoxwikis. Which is better depends on the target. Finally, in late game I upgrade my. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Defense platforms fall under ship upkeep. Select build platform then place it exactly where you want and press A. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. 1. Unfortunately, the original authors have not updated it for a long time. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Mechanics [edit source]. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. if you were to run the 0. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. though stuff like Hydroponics can have its uses, same with heritage sites. Raaaage-Alert • 4 yr. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. It gets meritocracy. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Ion Cannons have a standard 8 energy credits upkeep. ChildishJack • 2 yr. Thought I was safe behind the top of the line base and defense platforms. Ion cannons taking up 8 defense platform slots is just too much to be worth it. 6 space-battle . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. usually they only are usefull if combined with a defensive flleet. See full list on sidegamer. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. 112. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. I posted a bug report on the Stellaris forums. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. 56 Badges. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Stellaris. In the base game defense platforms are expensive and somewhat underpowered. Discovery. Ion cannons are actually fully free and have no upkeep costs whatsoever. And before anyone says: "That would make attacking hard!" That's literally the point. I am h. System: Max systems, line computer, afterburners, and auxiliary fire control. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. uncap defense platforms on citadels, and force targeting platforms first. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Hazard Feb 23, 2018 @ 7:02am. ago. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. The maximum about of strength a starbase can have is fixed in all games. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Step 1: fill a solar system with then. 4 "Gemini"! Please see the patch notes for more details. Ion Cannons are the best option against pure battleship fleets. The technologies required to unlock them are back. 1. The best way to use them is to combine them with a fleet in the system. Except terminal egress, which gets 3 ion cannons and 4 L/L. Best design is pure strike craft. r/Stellaris. Jump to latest Follow Reply. They. with unyielding they get a 33% boost to hull and damage, a 15% boost to fire rate, and can stack 50% more platforms per station. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Had a decent sized fleet too, all equipped with ion disruptors. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. So the only good/cheap/worth it way is basicly an exploit. r/Stellaris. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Also helps immensely if you are defending a pulsar. All it should be doing is buying you time. 649 Jun 5, 2020; Add bookmark #14. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Stellaris. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. They are very underpowered and not worth their expense. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. 560. Stellaris Defence Platform designs will be analysed to find out how well they perform. However, the maximum power a fleet can bring varies by map size. 9. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. So if your economy is tight, they are a great weapons to have. Outposts can be fitted with defense platforms. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. While having a constructor selected, click in space. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). A defense platform has about 1. I also try to stack the +platforms as much as i can, quantity above quality. How to build defense platform ? :: Stellaris General Discussions. The starbase itself is where I put all the hangars. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Really not the worst thing just fortify your borders and prepare your fleets. Defense Platforms are underpowered, there really are no good designs. Incorrect defense platform caps post update. If you have enough fleet power to be. Change the Carrier. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. Stellaris: Suggestions. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. . Probably ~ the same usefulness as Tachyon Beams. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. For existing games, you can open the game console[stellaris. By the time they reach enemy ships, most of combat is already over. Per page: 15 30 50. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Upload. They can protect your battleship fleet from torpedo corvettes. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. These platforms allow your Outposts to protect their individual star systems. It's the weapon size above L. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Destroyers counter corvettes. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Munqaxus. Bugs, Feedback and. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. The Angry Hive - Hanger components on both. Honestly defense platforms will rarely stop attackers, AI or human. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Steps to reproduce the issue. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Starbase Defenses Extended. This platforms are pure amoeba flagella in this case. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. For example via adding hangar bays and defense platforms + hangar bays. In this video we will look at a variety of. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first. This is incorrect, without mods, you have to manually select each station and click upgrade. This is as it should be as they are really easy to hit because they can't evade so. * Defense platforms not have Large utility slots instead of medium ones. Then look at fleet comp. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. >Target Uplink Computer Maybe gives one or two hits. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Stellaris > General Discussions > Topic Details. substantially more than the original defense platform cost. >Target Uplink Computer Maybe gives one or two hits per. Yup, defense platforms are kinda useless. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. They add to the firepower of the spacestation that they are attached to. There are several different parts of the platform, and each one is very important to the survival of the system. If done by different players, whoever destroys the starbase will gain the system. You can never move your defense platforms, so. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Defense platforms and starbases are very strong in the early game, if used well. In 3. This carries over to defense platforms, giving them insane armour. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. I believe defense platforms are considered better specifically when built as dual-hangar platforms. In this regard they can be invaluable. No more micro mangement replacing destroyed defense platforms. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. ago. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. the later the game goes the less of an impact defensive starbases have. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. Select a construction ship and right-click the system in the galaxy map. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Discovery. Check out my home page,. Stellaris version supported: v2. huh. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. If you're up against a Battleship fleet and aren't worried about enemies. Therefore, I decided to re-upload it and adapt it to the newest version. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). Have one guy do all point defense, and the other guy do all missles. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. It can be great choke point and fleet breaker. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. Well, I had a feeling I was gonna feel like a dumbass after someone answered. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Time enough for your. . For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Apr 4, 2019 703 24. Later game, carriers are solid because they can send missiles and. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Defense platforms on the other hand are very questionable and often a waste of alloys. The best defense is a fleet. I'd go so far as to say ACs are a better defense than offense. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. And all/most of the defense platforms get destroyed any time there's a fight, so its a decent amount of alloy and. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Head canon is the station was so badly out of date that there was no choice but to rip it. Then you need to build the Maginot Fortifications on a planet. Then create two ships, and deck it out the exact opposite of what you did with your fleet. 5. Bozidar Radulovic. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. It's like they decided to put in good ideas that were not tested. Potentially best vs human opponents with point defense. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your base from as far away as possible for as long as possible. Artillery/Carrier remains a powerful fleet design in 3. Aside from that though, they're pretty much useless. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. Better build a fleet that is parked on that station. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. I'll build them up and treat them as rotational disposable shields. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. This page was last edited on 28 February 2018, at 06:00. #1. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Additional modifiers which affect various defense platform parameters are summarized below. The other platforms mostly depends on. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. Just click on a design to build it, as you do with ships. Shipyard starbase (usually only need 1). Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. Late game it's all heavy. Additional modifiers which affect various defense platform parameters are summarized below. Half and half on shields and armor, and 2 auxiliary fire control. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. This. Starbases have a free +X armour buff that scales based on their level, e. Shield nullification let's you go full anti-armor. Unfortunately, the original authors have not updated it for a long time. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Stellaris Game Director. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. 2. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). Discovery is a top first pick in most strategies. Last I heard, yes they do, CC wise at least. If you get both of these to a respectable level, Ion Cannons can become monsters. In an ideal world, it should matter what the platforms are. Wooden-Many-8509 • 1 min. Not if you aren't using it, it's not. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. This ownership is permeant (until reconquered). R5: After I annexed an early space age primitive world, I found that I owned their space station. 1. They could even make their own defense section in the ship design. Option should say move here or build defense platform. Strike craft can also act as point defense, being able to shoot. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Use the torpedo computer, and fill up free slots with missiles. Full loadout of gun batteries, build defensive platforms. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. ago. Allowing for. The Angry Hive - Hanger components on both. The best build would be anchorages and a fleet. com] and run event eac_aw_dpl_actions. This page was last edited on 28 February 2018, at 06:00. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. 0 unless otherwise noted. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. That should normally get you to 2,5k-3k. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Find a partner. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. As others have said, putting up ftl block is a good tech. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. At the start, your Outposts can only support 3 platform slots. They are very underpowered and not worth their expense. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Best design is pure strike craft. com] and run event eac_aw_dpl_actions. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. but even when you win you can end up losing every single platform. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. early to mid game just stack as much hangars as you can. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Adjust the templates according to your needs in the ship manager. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. A Guide for Stellaris.